= 1000) { GameManager.Instance.player.charm += 1; GameManager.Instance.player.money -="> = 1000) { GameManager.Instance.player.charm += 1; GameManager.Instance.player.money -="> = 1000) { GameManager.Instance.player.charm += 1; GameManager.Instance.player.money -=">
https://www.figma.com/design/bwVIPivADd3v3bpOzQ3TDp/Untitled?node-id=0-1&t=p0Pz9KAlotpyQPGL-0

https://www.figma.com/design/bwVIPivADd3v3bpOzQ3TDp/Untitled?node-id=13-24&t=p0Pz9KAlotpyQPGL-0

public TMP_InputField nameInput;
public TextMeshProUGUI[] text;
public void StartGame()
{
if(nameInput.text.Length < 1)
{
return;
}
GameManager.Instance.player.personName = nameInput.text;
SceneManager.LoadScene("SelectScene");
}
public void OptionOn()
{
opt.SetActive(true);
}
public void OptionOff()
{
opt.SetActive(false);
}
public void Exit()
{
UnityEditor.EditorApplication.isPlaying = false;
//Application.Quit();
}
public void InfoOn()
{
info.SetActive(true);
}
public void InfoOff()
{
info.SetActive(false);
}
public void HelpOn()
{
help.SetActive(true);
}
public void HelpOff()
{
help?.SetActive(false);
}
public void Allowance()
{
GameManager.Instance.player.money += 5000;
text[0].text = GameManager.Instance.player.money.ToString();
}
public void CharmBuy()
{
if (GameManager.Instance.player.money >= 1000)
{
GameManager.Instance.player.charm += 1;
GameManager.Instance.player.money -= 1000;
text[1].text = GameManager.Instance.player.charm.ToString();
text[0].text = GameManager.Instance.player.money.ToString();
}
}
public void KnowledgeBuy()
{
if (GameManager.Instance.player.money >= 1000)
{
GameManager.Instance.player.knowledge += 1;
GameManager.Instance.player.money -= 1000;
text[2].text = GameManager.Instance.player.knowledge.ToString();
text[0].text = GameManager.Instance.player.money.ToString();
}
}
public void StrengthBuy()
{
if (GameManager.Instance.player.money >= 1000)
{
GameManager.Instance.player.strength += 1;
GameManager.Instance.player.money -= 1000;
text[3].text = GameManager.Instance.player.strength.ToString();
text[0].text = GameManager.Instance.player.money.ToString();
}
}
public void GoMain()
{
SceneManager.LoadScene("MainScene");
}
}
public TMP_InputField nameInput;
public TextMeshProUGUI[] text;
public void StartGame()
{
if(nameInput.text.Length < 1)
{
return;
}
GameManager.Instance.player.personName = nameInput.text;
SceneManager.LoadScene("SelectScene");
}
public void OptionOn()
{
opt.SetActive(true);
}
public void OptionOff()
{
opt.SetActive(false);
}
public void Exit()
{
UnityEditor.EditorApplication.isPlaying = false;
//Application.Quit();
}
public void InfoOn()
{
info.SetActive(true);
}
public void InfoOff()
{
info.SetActive(false);
}
public void HelpOn()
{
help.SetActive(true);
}
public void HelpOff()
{
help?.SetActive(false);
}
public void Allowance()
{
GameManager.Instance.player.money += 5000;
text[0].text = GameManager.Instance.player.money.ToString();
}
public void CharmBuy()
{
if (GameManager.Instance.player.money >= 1000)
{
GameManager.Instance.player.charm += 1;
GameManager.Instance.player.money -= 1000;
text[1].text = GameManager.Instance.player.charm.ToString();
text[0].text = GameManager.Instance.player.money.ToString();
}
}
public void KnowledgeBuy()
{
if (GameManager.Instance.player.money >= 1000)
{
GameManager.Instance.player.knowledge += 1;
GameManager.Instance.player.money -= 1000;
text[2].text = GameManager.Instance.player.knowledge.ToString();
text[0].text = GameManager.Instance.player.money.ToString();
}
}
public void StrengthBuy()
{
if (GameManager.Instance.player.money >= 1000)
{
GameManager.Instance.player.strength += 1;
GameManager.Instance.player.money -= 1000;
text[3].text = GameManager.Instance.player.strength.ToString();
text[0].text = GameManager.Instance.player.money.ToString();
}
}
public void GoMain()
{
SceneManager.LoadScene("MainScene");
}
<aside> 💡 Progue
</aside>

