= 1000) { GameManager.Instance.player.charm += 1; GameManager.Instance.player.money -="> = 1000) { GameManager.Instance.player.charm += 1; GameManager.Instance.player.money -="> = 1000) { GameManager.Instance.player.charm += 1; GameManager.Instance.player.money -=">

https://www.figma.com/design/bwVIPivADd3v3bpOzQ3TDp/Untitled?node-id=0-1&t=p0Pz9KAlotpyQPGL-0

Untitled

https://www.figma.com/design/bwVIPivADd3v3bpOzQ3TDp/Untitled?node-id=13-24&t=p0Pz9KAlotpyQPGL-0

Untitled

public TMP_InputField nameInput;

public TextMeshProUGUI[] text;

public void StartGame()
{
    if(nameInput.text.Length < 1)
    {
        return;
    }
    GameManager.Instance.player.personName = nameInput.text;
    SceneManager.LoadScene("SelectScene");
}

public void OptionOn()
{
    opt.SetActive(true);
}

public void OptionOff()
{
    opt.SetActive(false);
}

public void Exit()
{
    UnityEditor.EditorApplication.isPlaying = false;
    //Application.Quit();
}

public void InfoOn()
{
    info.SetActive(true);
}

public void InfoOff()
{
    info.SetActive(false);
}

public void HelpOn()
{
    help.SetActive(true);
}

public void HelpOff()
{
    help?.SetActive(false);
}

public void Allowance()
{
    GameManager.Instance.player.money += 5000;
    text[0].text = GameManager.Instance.player.money.ToString();
}

public void CharmBuy()
{
    if (GameManager.Instance.player.money >= 1000)
    {
        GameManager.Instance.player.charm += 1;
        GameManager.Instance.player.money -= 1000;
        text[1].text = GameManager.Instance.player.charm.ToString();
        text[0].text = GameManager.Instance.player.money.ToString();
    }
}

public void KnowledgeBuy()
{
    if (GameManager.Instance.player.money >= 1000)
    {
        GameManager.Instance.player.knowledge += 1;
        GameManager.Instance.player.money -= 1000;
        text[2].text = GameManager.Instance.player.knowledge.ToString();
        text[0].text = GameManager.Instance.player.money.ToString();
    }
}

public void StrengthBuy()
{
    if (GameManager.Instance.player.money >= 1000)
    {
        GameManager.Instance.player.strength += 1;
        GameManager.Instance.player.money -= 1000;
        text[3].text = GameManager.Instance.player.strength.ToString();
        text[0].text = GameManager.Instance.player.money.ToString();
    }
}

public void GoMain()
{
    SceneManager.LoadScene("MainScene");
}
}
public TMP_InputField nameInput;

public TextMeshProUGUI[] text;

public void StartGame()
{
    if(nameInput.text.Length < 1)
    {
        return;
    }
    GameManager.Instance.player.personName = nameInput.text;
    SceneManager.LoadScene("SelectScene");
}

public void OptionOn()
{
    opt.SetActive(true);
}

public void OptionOff()
{
    opt.SetActive(false);
}

public void Exit()
{
    UnityEditor.EditorApplication.isPlaying = false;
    //Application.Quit();
}

public void InfoOn()
{
    info.SetActive(true);
}

public void InfoOff()
{
    info.SetActive(false);
}

public void HelpOn()
{
    help.SetActive(true);
}

public void HelpOff()
{
    help?.SetActive(false);
}

public void Allowance()
{
    GameManager.Instance.player.money += 5000;
    text[0].text = GameManager.Instance.player.money.ToString();
}

public void CharmBuy()
{
    if (GameManager.Instance.player.money >= 1000)
    {
        GameManager.Instance.player.charm += 1;
        GameManager.Instance.player.money -= 1000;
        text[1].text = GameManager.Instance.player.charm.ToString();
        text[0].text = GameManager.Instance.player.money.ToString();
    }
}

public void KnowledgeBuy()
{
    if (GameManager.Instance.player.money >= 1000)
    {
        GameManager.Instance.player.knowledge += 1;
        GameManager.Instance.player.money -= 1000;
        text[2].text = GameManager.Instance.player.knowledge.ToString();
        text[0].text = GameManager.Instance.player.money.ToString();
    }
}

public void StrengthBuy()
{
    if (GameManager.Instance.player.money >= 1000)
    {
        GameManager.Instance.player.strength += 1;
        GameManager.Instance.player.money -= 1000;
        text[3].text = GameManager.Instance.player.strength.ToString();
        text[0].text = GameManager.Instance.player.money.ToString();
    }
}

public void GoMain()
{
    SceneManager.LoadScene("MainScene");
}

<aside> 💡 Progue

</aside>

123124.gif

123124.gif