https://youtu.be/t4HdtN7oxaU

This animation pack is perfect if you're looking for a simple and realistic combat system.

The main idea of this package is the interconnection of movements and the creation of attack combinations to maintain variety.

Light and Heavy attacks not only combo with each other, but are also designed to lead into powerful or tricky strikes. Strikes don't end on their own, but transition into the beginning of one of the original Light and Heavy attack chains. This allows your character to create endless combos that will still look smooth and maintain the momentum of their movement.

Additionally, attack animations after dodging, rolling, jumping, parrying, and sprinting allow for the continuation of attack chains, skipping the initial hits of the original Light and Heavy attack combos, and facilitate easier access to further combos. For example, a Heavy attack after a roll ends with the start of the fourth Heavy attack in the original chain, not the first.


The project contains:

  1. Idle - Dodge - Roll
  2. Preparing for Dodge - Dodge, or Preparing for Roll - Roll There is the possibility of performing two attacks from a Dodge: Light and Heavy. This also applies to the Roll, which has two other unique attacks. Both options (Dodge and Roll) allow for other different attacks from the main combo. There are also animations for quickly avoiding damage from different directions.