https://youtu.be/8jiz-5jf15U
This pack contains over 600 animations for your characters to use in battle with the Axe and Shield. It is ideal for action RPGs, slashers and survival games. The Shield is more than just a decorative element; it's a fully-fledged secondary weapon, which is factored into attack combos.
The main feature of this pack is the animation combos. These can be used in a variety of ways: to set up complex combos using multiple keys, to create a progression system with interchangeable skills, or to add variety to different members of a single weapon class.
About the package structure:
- Stationary Attacks - Light, Heavy, and Charged, plus smooth transitions between them.
- Movement Attacks - Light and Heavy, which begin while walking, jogging, or sprinting.
- Combo Attacks - are broadly divided into two types: those starting with Light Attacks and those starting with Heavy Attacks.
- Finishers - designed to activate after the final hit to the enemy's health, available for most attacks.
- Block and Parry - Locomotion involving up to 8 axes of movement, absorbing damage to the shield from different directions, plus parrying and attacks after parrying and/or blocking.
- Hits and Lifts - These are where the character receives damage from different directions and to varying degrees, up to and including lethal damage, plus a Stun state and lifts.
- Dodges and Steps - Designed to follow each other. There are 2 variants: Facing the enemy and Facing forward, + in 8 directions, + have exits to unique attacks
- Jumps and falls - You can start and end a jump from any Loco state, + falls here, + controlled falls, + unique attacks
- Locomotion - walking and jogging exists in 2 types, Calm and Ready for battle in 8 axes, + separate sprint in 5 directional axes
- Idle and Other - Here are loops for ready and calm with animations for waiting, + several bonus skills
- Throws - Throwing weapons and shields from a standing start
Now let's take a closer look at some examples.
*For some animations on video root motions was disabled for demonstration purposses
- Standing Attacks: