This semester, I will be focusing on generating prototypes for playful, physical + digital experiences.

My primary goal would be to explore interactions and how physical + digital interactions can contribute towards play.

My secondary goal would be to find ways to generate ideas and break out of my typical ways of doing so. This would be useful for future creative endeavors, and also for kickstarting myself out of boredom.

Idea Generation Plan 1

Day 1: Wearable Antennae

Day 2: Morphing Faces

Day 3: Jello Interface

Day 4: Virtual Jello

Day 5: Shape Detection

To summarize my key learning points: