주식 가격이 변동되도록 구현했습니다.

//TextManager.cs
public void SetStockText(GameObject obj, Stock stock)
    {
        TextMeshProUGUI StockNameText = obj.transform.Find("StockNameText").GetComponent<TextMeshProUGUI>();
        TextMeshProUGUI StockCost = obj.transform.Find("StockCost").GetComponent<TextMeshProUGUI>();
        TextMeshProUGUI StockChangeRate = obj.transform.Find("StockChangeRate").GetComponent<TextMeshProUGUI>();
        TextMeshProUGUI StockHavingCount = obj.transform.Find("StockHavingCount").GetComponent<TextMeshProUGUI>();

        StockNameText.text = stock.GetStockName();
        StockCost.text = "\\\\" + TwoFormatNumber(stock.GetStockCost());
        if (stock.GetStockChangeRate() > 0.0)
        {
            StockChangeRate.text = "+" + stock.GetStockChangeRate().ToString("F1") + "%";
            StockChangeRate.color = Color.red;
        }
        else if (stock.GetStockChangeRate() == 0.0)
        {
            StockChangeRate.text = stock.GetStockChangeRate().ToString("F1") + "%";
            StockChangeRate.color = Color.black;
        }
        else
        {
            StockChangeRate.text = stock.GetStockChangeRate().ToString("F1") + "%";
            StockChangeRate.color = Color.blue;
        }
        StockHavingCount.text = TwoFormatNumber(stock.GetStockHavingCount()) + "주";
    }

스크린샷(313).png