using UnityEngine;
public class PlayerControl : MonoBehaviour {
public float speed = 5.0f;
private Rigidbody2D rb;
void Start() {
rb = GetComponent<Rigidbody2D>();
}
void Update() {
Move();
}
void Move() {
float moveX = Input.GetAxis("Horizontal");
float moveY = Input.GetAxis("Vertical");
rb.velocity = new Vector2(moveX * speed, moveY * speed);
}
}