Screen Space Reflection (SSR)
Perform ray tracing in RTR (Screen Space Ray Tracing)
- Does not require 3D primitives (triangles, BVH, etc)
- Two fundamental tasks:
- Intersection: between any ray and the scene
- Shading: contribution from intersected pixels to the shading point


怎么知道光线与物体相交呢?

但是步长太小太大都不好,怎么办?