gatekepper(문지기)를 통과하고 entrant(참가자)로 등록하라
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
contract SimpleTrick {
GatekeeperThree public target;
address public trick;
uint256 private password = block.timestamp;
constructor(address payable _target) {
target = GatekeeperThree(_target);
}
function checkPassword(uint256 _password) public returns (bool) {
if (_password == password) {
return true;
}
password = block.timestamp;
return false;
}
function trickInit() public {
trick = address(this);
}
function trickyTrick() public {
if (address(this) == msg.sender && address(this) != trick) {
target.getAllowance(password);
}
}
}
contract GatekeeperThree {
address public owner;
address public entrant;
bool public allowEntrance;
SimpleTrick public trick;
function construct0r() public {
owner = msg.sender;
}
modifier gateOne() {
require(msg.sender == owner);
require(tx.origin != owner);
_;
}
modifier gateTwo() {
require(allowEntrance == true);
_;
}
modifier gateThree() {
if (address(this).balance > 0.001 ether && payable(owner).send(0.001 ether) == false) {
_;
}
}
function getAllowance(uint256 _password) public {
if (trick.checkPassword(_password)) {
allowEntrance = true;
}
}
function createTrick() public {
trick = new SimpleTrick(payable(address(this)));
trick.trickInit();
}
function enter() public gateOne gateTwo gateThree {
entrant = tx.origin;
}
receive() external payable {}
}
modifier gateOne() {
require(msg.sender == owner);
require(tx.origin != owner);
_;
}
require(msg.sender == owner);
→ construct0r() 함수를 호출하여 onwer 변경할 수 있다
function construct0r() public {
owner = msg.sender;
}
require(tx.origin != owner); → 예전에 했던 것처럼 2개의 컨트랙트를 만들어서 타고 타고 호출해주면된다.
이번 문제에서는 GatekeeperThreeScript에서 Attack 을 호출하여 GateKeeperThree 컨트랙트에 접근하겠다.
modifier gateTwo() {
require(allowEntrance == true);
_;
}