https://youtu.be/zZasBGzrT8g


We stick to the goal of creating a universal constructor, maintaining a reasonable degree of immersion—without turning into a simulator, but more detailed than in many projects.

This pack is about what a lumberjack can do at his workstation. It's perfect for almost any survival-related projects, whether as a base for mechanics or just to help your NPCs build detailed behavior chains.

Here you'll find animations for using one-handed and two-handed axes, moving loads in the context of logs and firewood, and using a saw against trees and boards on a table. Almost all animations exist not in isolation, but as parts of animation chains.


For both axes, there are animations for drawing the tool in several variants for greater versatility—they differ in which side the character draws the tool from. They're named in the style AS_1HAxe_1GetItV1, AS_ToolAxe_1GetV2, etc. Here and below, AS means Animation Sequence, 1HAxe means One-Handed Axe, ToolAxe implies Two-Handed Axe (we had to make a small compromise to distinguish it from the combat two-handed axe pack and avoid future confusion), 1GetV2—1 is the sequence number in the animation chain, Get means equipping the tool, V2 is the animation variant.


https://youtu.be/kX033jkbusE


Next come AS_1HAxe_2LoopV1 and AS_ToolAxe_2Loop—these are idle loops.

The ability to put away the weapon in the same variants as drawing it, though not just a simple Reverse—AS_1HAxe_3PutItV1 and AS_ToolAxe_3PutV1.


https://youtu.be/w_p5Op3njHc


The wood-chopping process exists in 3 forms, where the character can chop the tree from the left, right, or top (e.g., if it's a log, stump, or firewood).

The animation chain for chopping starts with AS_ToolAxeVStree_Left_1Start, AS_ToolAxeVStree_Right_1Start, or AS_ToolAxeVStree_Top_1Start, where Left, Right, or Top means which side the character prepares to start chopping from. There are transitions between them for convenience and smoothness: AS_ToolAxe_LeftToRight, AS_ToolAxe_LeftToTop, AS_ToolAxe_RightToLeft, etc. Then for each side come idle animations.


https://youtu.be/R7A5vAR5ZE0