Progress

<aside> 🛠 This section is what's been done on the development team this week, and they won't be included in the next release right away.

</aside>

Bug fixes

Memory Leak

We had found some leakage points and made fixes for this symptom. (see also https://github.com/planetarium/libplanet/pull/1163)

This fix is under internal testing now and it will be included v100027.

0000 Hash Problem

We've tracked socket usages on relay servers, but there is no other clue yet.

As a preemptive action, we are changing the restarting policy of NineChronicles.Headless.Executable. (See also https://github.com/planetarium/NineChronicles.Headless/pull/246/

These changes also will be included v100027.

Action Timeout

Action timeouts with code 26 / 27 / 28 are occurring steadily. as a result of our analysis by dividing this, we judge that the problem is most likely caused by block sync delay.

We are continuing to fix cases where block synchronization may stop on Libplanet side. (See also https://github.com/planetarium/libplanet/pull/1167, https://github.com/planetarium/libplanet/pull/1165)

Hanging on 3/8

We had received reports from several users that the launcher's preloading stops at 3/8, and checked the relevant logs.

Regarding this issue, we identified what may be occurring with the updater, and are discussing the workaround for it.