All animations were developed using the standard UE5 Mannequin model and skeleton.
Pull a lever to open a gate, turn a valve to shut off the water flow, extend a bar to raise a bridge, pull a rope or chain to lift a crate, and press a button to call an elevator. These are all part of the overall goal of this pack.
You can use these animations however you like. Here we'll describe how we approached it while creating the pack.
This animation set is intentionally kept simple for ease of use. However, it still maintains a high degree of variety for interactions with familiar objects. Thus, all animation types exist in three strength levels: light, medium, and heavy. Each situation includes options for spinning, pushing, and so on in both directions—right and left, back and forth, up and down, and so on. Some animations have separate chains suitable for QTEs.
Now let's move on to specific examples.
1 - Buttons
This one is simple. Your character can press buttons—let's look at the notation. AS_Button_Top_L - means the character can easily press the button AS - animation sequence Button - means the interaction is intended for the button Top - defines the height; in this example, it means the very top level, in this case, somewhere at chest level L - denotes the load; in this case, it's Easy, meaning the character can easily press the button.
AS_Button_Middle_M - in this example, the character punches the button with their fist, while the button is on a platform (e.g., a table)
AS_Button_Bot_H - means the large button at foot level requires two hands to press
AS_Button_Ground_S - means the character will have to crouch and reach below their feet. We defined S as a secret.

2 - Levers
We've divided all levers into 1-handed, 2-handed, and Ground Levers (1-handed and 2-handed are located on the wall). Their logic is the same. Let's look at a couple of examples.
In the 1HLevers folder, you'll find animations for the full lever stroke, when the lever needs to travel its maximum distance. The HalfMove folder contains animations for moving the lever 50% and back. The QTE folder is needed for the basic mechanics, if you want to be able to press keys multiple times to successfully use the lever. The same division applies to the contents of the other 2HLevers and GroundLevers folders.
AS_1H_Lever_Horizontal_Left_H means the animation is designed for 1-handed use of a wall lever horizontally, starting from the left, and the load will be heavy. 1H - one-handed Lever - lever Horizontal - moves horizontally Left - starts from the left of the character and moves to the right H - the lever is heavy, so the character will have to apply significant force The rest works similarly.
