Get Started
Welcome to the UX/UI Design documentation for the Mobile Adaptation of Mortal Kombat 11 β a conceptual project developed as part of a design challenge for a hiring process.
This wiki centralizes all research, insights, design decisions, and deliverables throughout the project. It follows a Design Thinking approach, structured around key stages: Empathize, Define, Ideate, Prototype, and Test.
Here, you'll find:
- π Project goals and constraints
- π₯ User research insights (survey results + personas)
- π§ Benchmark analysis of top mobile fighting games
- πΉοΈ Mapped MK11 mechanics and their mobile adaptations
- πΊοΈ User flows, journeys, and experience maps
- π¨ Wireframes, mockups, and UI considerations
- π§Ή Accessibility and control schemes for mobile gameplay
- π§ͺ Usability testing strategies and test planning
- π A fully consolidated final documentation
The Process
Production Roadmap
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