Warner Bros. to Debut Entire 2021 Film Slate, Including ‘Dune’ and ‘Matrix 4,’ Both on HBO Max and In Theaters

This Week in Apps: The year’s best apps, 2020’s biggest downloads, the App Store’s newest hire | TechCrunch

GK

Warner Bros announces that 17 films slated for 2021 will be released simulataneously on theatres and HBO Max - Dune, Matrix 4, Wonder Woman, Tom & Jerry, Mortal Kombat, Suicide Squad, Godzilla v Kong, Space Jam

[CLIP] Dan Murrell on the release terms - 31 day window, most movies make bulk of profit in first month of release, exhibitors and partners (e.g Legendary) were not informed nor consulted

Consumers and WB may win out but what about the losers?

[CLIP] Dan Murrell on the losers and the sad reality facing movie-goers worldwide

WB says this is for 2021 only and they will "see what happens". Danger is if other studios follow then chains will close in droves. There will be no theatres left in 2022.

[CLIP] Dan Murrell on massive impact on small movies and trickle down impact on theatres and ultimately the consumers - kick in the...

Coming back round to WB, they and Legendary are the ones that pushed theatres to screen TENET for a loss! Experience of watching movies might be fundamentally different from now on.

Questions: What will Disney and Universal do? F9, Shangchi, Black Widow, Venom, Uncharted. What does it mean for Australia - will it be on Binge?

KL

In Apple’s case, it was Endel, an iOS app that won for Apple Watch App of the Year. Google, however, awarded sleep app Loóna the title of best app of the year.

Disney+ also made both Apple and Google’s lists, the former as Apple TV App of the Year and the latter as the User’s Choice for app of the year.

Home workout companion Wakeout! become Apple’s iPhone app of the year, as most people gave up the gym due to coronavirus risks.

gacha-based action role-playing game Genshin Impact won as “best game” of the year on both Apple and Google’s lists. While a cynical take is that the app stores wanted to point users to a huge moneymaker — the game reportedly earned $245 million its first month and nearly $400 million in two months on mobile — it also highlights consumers’ desire for console-like experiences on mobile.

The game, however, has been heavily criticized for its gacha game monetization techniques, which though common to games in China, Japan and South Korea, are basically gambling mechanics.