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Founder's note: Why we made this Playbook.

Good Steam games are struggling because no one knows they exist on launch day.

For the average game, the data paints a worrying picture:

Problems What it looks like
Traffic without conversion 66% of Steam games launch with <10,000 wishlists. This converts to an average of ~500 day-one sales.
Wishlists without retention Steam sends one automated notification email at launch. That's it. After that, you have no channel to re-engage your wish-listers.
Creators without targeting The average creator outreach campaign for an indie studio sees a 3-5% response rate, and most responders don't have a games-focused audience.
More competitors Over 21,000 games launched on Steam in 2025. With vibecoding dramatically reducing the engineering barrier, the number of games competing for limited algorithm slots will only increase.

To top it all off, Steam's discovery algorithm is momentum-driven: games that generate revenue in the first 24-48 hours get surfaced to new audiences; games that don't fall behind.

The good news is that there are strategies to overcome this.

After working with 700+ games, one pattern keeps showing up: the teams that treat pre-launch marketing as part of development (not an afterthought) win disproportionately. This Playbook sets out some of our key strategies for optimising pre-launch funnels on Steam so that you’re game has the best odds of success.

P.S.

We built Immutable to help studios solve just this problem: turning anonymous interest (wishlists, clicks, creator mentions) into an owned, measurable audience they can activate on Day 1, without hiring a growth team.

Book a call with an Immutable Sales Leader today to learn more (limited spots left!)

-Robbie Ferguson, Co-Founder & President at Immutable

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The 90-Day Pre‑Launch Steam Framework:

This is a 12-week checklist. Read it deeply once (10 minutes), then calculate Your Pre-Launch Readiness Score (2 minutes).


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Phase 1: Foundation & Funnel (Weeks 1–4)

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Week 1: Design a high‑converting pre‑launch funnel

Week 2: Build your asset stack for compounding engagement

Week 3: Set up an optimised Steam wish-list page (not just a Steam page)

Week 4: Give your audience a reason to wish list


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Phase 2: Activation & Engagement (Weeks 5–8)

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Week 5: Turn anonymous wish-lists into warm profiles

Week 6: Launch streaks and progression

Week 7: Automate re‑engagement for “cold” segments

Week 8: Run a themed event or mini‑campaign