π κ³Όμ μ μΆ μλ΄
π‘ κ²μ μ€λͺ
μ
π₯οΈ νμ΄μ¬ νλ‘κ·Έλ¨ μ½λ
import pygame
import time
import random
# μμ μ€μ
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# νλ©΄ ν¬κΈ°
dis_width = 600
dis_height = 400
# λ± λΈλ‘ ν¬κΈ°
block_size = 10
# κ²μ μλ μ€μ
speed = 15
# μ΄κΈ°ν
pygame.init()
# λμ€νλ μ΄ μ€μ
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('μ€λ€μ΄ν¬ κ²μ')
clock = pygame.time.Clock()
font_style = pygame.font.SysFont("bahnschrift", 25)
def snake(block_size, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], block_size, block_size])
def message(msg, color, x, y):
text = font_style.render(msg, True, color)
dis.blit(text, [x, y])
def game_loop():
game_over = False
game_close = False
x = dis_width / 2
y = dis_height / 2
x_change = 0
y_change = 0
snake_list = []
length_of_snake = 1
food_x = round(random.randrange(0, dis_width - block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, dis_height - block_size) / 10.0) * 10.0
while not game_over:
while game_close:
dis.fill(white)
message("gameover! restart Q, finish C", red, dis_width / 6, dis_height / 3)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_loop()
if event.key == pygame.K_c:
game_over = True
game_close = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -block_size
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = block_size
y_change = 0
elif event.key == pygame.K_UP:
y_change = -block_size
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = block_size
x_change = 0
if x >= dis_width or x < 0 or y >= dis_height or y < 0:
game_close = True
x += x_change
y += y_change
dis.fill(blue)
pygame.draw.rect(dis, green, [food_x, food_y, block_size, block_size])
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_list.append(snake_head)
if len(snake_list) > length_of_snake:
del snake_list[0]
for segment in snake_list[:-1]:
if segment == snake_head:
game_close = True
snake(block_size, snake_list)
pygame.display.update()
if x == food_x and y == food_y:
food_x = round(random.randrange(0, dis_width - block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, dis_height - block_size) / 10.0) * 10.0
length_of_snake += 1
clock.tick(speed)
pygame.quit()
quit()
game_loop()
πΎ κ²μ μ€ν μμ νμΌ λ° μμ§ νμΌ