<aside> 📌 OOP:物件導向程式設計(今日是基礎版1)
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<aside> ✅ Object Oriented Programming (OOP)
<aside> ✅ Waiter(真實的物件):
它有什麼? Attributes(屬性) ─ 變數
它做什麼? Methods(方法) ─ 函式 def
Class(類別)是一種類型,命名規則是第一個字大寫
Ex, bmw (物件) = CarBlueprint (類別) class CarBlueprint:
Object(物件)就是透過類別(Class)實際建立的實體 </aside>
<aside> ✅ class Car
turtle - Turtle graphics - Python 3.10.2 documentation
#Option 1:
import turtle
tinny = turtle.Turtle()
#Option 2:
from turtle import Turtle, Screen
tinny = Turtle()
tinny.shape("turtle")
tinny.color("red","green")
#docs.python.org/3/library/turtle.html
myScreen = Screen()
print(myScreen.candlelight)
myScreen.exitonclick()
<aside> 💡 Packages(套件)為1個以上modules(模組)組成
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