For now, there is a separate set of pages only the design team can see, but some are referenced in here. They will show up as Untitled if you don't have perms. We might make it public later once things are more organized.

This page needs updating to reflect our current design vision


Adventure is a gamemode separate from survival. It doesn't have a permanent world, but blocks can still be placed/removed somewhat. It focuses on exploration, as you try to see more and more of the abyss with each descent and overcome challenges like monsters or terrain. Progression requires returning to Orth, but delvers may choose to go without expecting to return.


Pillars of gameplay

What are the core goals we want to achieve?

These aren't finished and their actual pages may change. For now they should give a general overview of goals.

Gameplay loop

Primary (second-to-second) This is the most important to make fun!

Secondary (minute-to-minute)