Up to this point, we’ve talked about history, tools, and workflows. But none of that fully explains why motion graphics looks the way it does today.

Now let’s talk a little business. For that…we need some corporate business speak…let me get in the groove….

(clears throat)… let’s double-click on this topic……we need to take in the 10,000 foot view……have we made sure that we are building a consensus…

Let’s step back, think outside the box, create a framework, and then circle back once we’ve operationalized the approach.

Before we boil the ocean, let’s zoom in, pressure test the assumptions, and make sure we’re building consensus across stakeholders.

Milton Office Space Bill Lumbergh Drinking Coffee GIF | GIFDB.com

Ok! I’m ready…let’s get into it.

Start Here: 3D Motion Graphics for 3D Artists

Start Here: 3D Motion Graphics for 3D Artists

Michael Tanzillo

·

Mar 8

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3D Motion Graphics Deep Dive 01 - The History

3D Motion Graphics Deep Dive 01 - The History

Michael Tanzillo

·

Mar 15

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3D Motion Graphics Deep Dive 02 - The Tech Stack