If you come from film, games, or VFX, one of the first things that feels off about motion graphics is the roles.
Or more accurately, the lack of them.
In film, everything is specialized. You have modelers, texture artists, rigging artists, animators, lighters, compositors, FX artists, and pipeline engineers. Entire teams are built around doing one thing extremely well, and work moves from department to department in a very structured way.
That system exists for a reason. When you are working on projects that take years to complete, with hundreds of people involved, specialization is what makes it possible to scale.
But when you look at motion graphics, the structure feels completely different.

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