Navdha :-

Why some puzzle games are more addictive than others?

Ashman: -

Procedural Landmass Generation (E01: Introduction)

Doc on prodcedural landmass generation and cellular automata

Rohit :-

Working behind Real-time games

How unreal engine handles networks?

TCP vs UDP

Aditya:-

OSI Model

Multiplayer Frameworks -

Additional Resources:

Remote Procedural Call (RPC)

Lag Compensation